Make use of the vents to jump around the level right after a kill. As for imposters, you’ll want to try and isolate players who foolish roam by themselves. This is perfect for driving away suspicion while giving you more power during discussions if you call someone out. Since imposters cannot physically complete tasks, you can prove you’re not a killer by showing the rest of the crew via the visual signifiers. Save these tasks for after your first discussion with the crew. These are the medical scan in Medbay, destroying asteroids in Weapons, and flushing out the garbage in Storage. Additionally, there are three minigames that have visual signifiers that other users can see when you finish them. This will let you quickly pick up where you left off after meetings and keep you from aimlessly wandering throughout the level. Try to complete your tasks in either a counter-clockwise or clockwise rotation if you are a crewmate. The Skeld is a big map and it’s easy to get lost as you roam the hallways. The last thing you want is to kill someone and pop out in a vent where people are! Always, always, alwaysmake sure no one is around you when exiting a vent. I strongly recommend either memorizing or having this map present when you are playing. Below is a map of The Skeld with the vent locations marked in red and which vents are connected in green. All of the vents aren’t connected, so knowing where they go will be important if you want to escape suspicion after a clean kill. This includes when imposters use vents to jump between locations, making it a handy sleuthing tool for the savvy player.Īdditionally, there are fourteen vents that the imposters can use. One of the most important rooms on the map is the Admin room, as this contains a map players can interact with to see where everyone is. Every corridor features doorways that the imposters can lock, making it impossible for crewmate to pass through until an invisible timer expires. From here they can branch out to any of the thirteen additional rooms to complete their tasks. At the beginning of the game and after each discussion, players will start in the cafeteria. Here’s a breakdown of The Skeld’s map, which is most likely the first level you’ve experienced in Among Us.Ībove is the general layout of The Skeld’s map. Each one comes with their own mini-games and challenges that you’ll need to understand as both the crewmate or imposter. One of the keys to surviving Among Us is a core understanding of the three different maps. This crafts tense scenarios, where people attempt to deflect, accuse, and save themselves from being ejected into space. Among Us encourages people to only talk during specific “Discussion” moments to level the playing field for the imposters. This multiplayer games tasks players with repairing a futuristic base as 1-2 fake crewmates attempt to systematically murder the opposing users. Have you ever wanted to betray your friends and make them question their trust in you for weeks? If you answered “Yes,” than developer InnerSloth’s Among Usis the game for you.
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